A set of impressions about the FS picks: I’m going to briefly touch on reasons why one might want to pick each choice.
A couple of important key points about this guide:
I’m not going to generally comment on the raw power level, because by definition these are old heroes. This guide is aimed at folks who are considering taking FS picks and actually leveling and using them in their own right. -- As far as I’m concerned, Fated Summon (and even Soul Exchange) are really about “my roster is like, super missing something and while it would be nice to have a Modern Monster that does that thing, it’s better to have something than not.
It is true that Fated Summon plus Visiting Outfitter (and even plus Hero Coach) can be a worthwhile combo, of course, BUT keep in mind whether one of these FS picks would be a higher priority for you for VO than any queue of heroes you already have. VO has settled on an every-three-months schedule, so it’s not worth taking too many FS picks “because maybe costume” when VO can thus far only supply four costumes a year including to heroes you already have, even before FS picks.
If you are thinking about costume upgrades, note that again for this FS list that is largely going to be S4 and especially S5 heroes; not only are costumes generally a stats update, but the S4 costume passive comes with overhealing-busting, and S5 costume passives juice up existing S5 passives and more.
I note above that "I'm not going to generally comment on the raw power level..."
but in this case, I feel compelled to lead with a nod to the obvious - there is a wide range of potential Power ratings here. And while Power isn't everything, it does go a way to help determining the viability, and survivability, of a FS pick you intend to use and keep using.
Most of the FS picks in this crop range from around 1100 power up to the upper 1300s -- which is already a pretty wide range. But against even that, there are some standouts:
Pertinax: straight-up has Power 1526, putting him head, shoulders, and a few flight feathers above the rest (without need for costumes, at least). If you're not sure where to start, you should take a look here.
Costumes: this requires use of Visiting Outfitter -- and for you to not already have better/more-desired alternatives for VO! -- but the Season 5 heroes, when costumed, have power ratings of
* 1587 (cMa'at), 1575 (cSobek), and 1593 (cEset).
Note that while the Season 4 heroes get a boost from their costumes, it's not nearly as much:
* 1356 (cHannah), 1367 (cKravekrush).
NOTE: without their costumes, the S4 and S5 heroes are pretty much the smallest in Power. I would not necessarily recommend these as priority choices without aiming them to be tailored by Visiting Outfitter!
ALSO NOTE: in general, these FS choices (or at least their non-costume forms, natch) are Hero Coachable -- Pertinax is the notable exception.
So while I'm going to share below the picture of how your choices will look (thanks to Empuzzled: https://empuzzled.com/fated-summon), that's not the order in which I will review them this time.
Allow me to reiterate that these are not big heroes by premium-portal standards - but - they are notably bigger than your other choices (in most cases, once costumed, which you will have to take care of yourself) and comparable in size to Soul Exchange picks, which is...not too shabby. But size isn't everything, so what are you getting?
🟡 Pertinax: The biggest hero by raw stats without needing a costume; comes with the niche-but-useful Owl Passive (severely nerfs "free mana" direct gains just by being alive on the battlefield). Does a never-miss hit-3, hitting other yellow heroes harder, via the Moonrise Strike mechanic (attack/defense buffs and debuffs are ignored, Growth/Wither are still used -- so the hit's value depends partly on how much Growth/Wither you can muster - or counter!).
If you're really looking at Pertinax seriously though, his headline is his minions (summoned for himself and nearby) -- they are moderate in size, but when killed off, they send the foe into Full Removal (gets rid of buffs, debuffs, stacks, uncleansable, and Growth/Wither) and then the ghost void where they are forced to sit for a few turns taking fixed damage.
This complex ability makes Pertinax an... interesting but odd/non-standard choice. Also NOTE: (1) Toons and baked-in "sidecard" immunities from Talents, other passives, etc may convey immunity to being ghosted into the void, so choose your targets carefully and (2) Pertinax is actually new enough that he's NOT Hero-Coach compatible until Feb 2027.
I am going to review here the costume versions of the S5 heroes, but -- again -- note that Fated Summon does not include the costumes with a pick, and so you will have to use Visiting Outfitter or otherwise have the costume already.
🟢 cMa'at - Classic utility with a light (?) hit and defense down to all at Fast (also nerfing red foes' attack -- and likely nerfing all foes attack via passive).
Note that the hit is actually variable due to a passive ability: the base hit is 220% to all, but with costume, the passive can hit up to 3 times @ 70% each - since each chance of the passive is 50-50, it means that each time you fire cMa'at's Special, she will actually average around 325% total (varying from 220% to 430%). (The story is a bit more complicated as well, because Passives process separately from the Special, which means they ignore targeting restrictions and still process even when her Special is reworked by, e.g. Mindless Attack or similar abilities.)
And that's not all: the Family bonus means Ma'at gets a chance to blind and apply light Burn DoT every time she takes direct Special damage, and for a bit of sugar on the cream, a nibble of free mana every time a foe directly boost-heals from Special.
That's a lot! Hit-all-plus-defense-down-all-plus-attack-nerf-all-plus-extra-stuff is a pretty respectable all-around hero.
NOTE: Ma'at is already eligible for Visiting Outfitter.
🔵 cSobek - Even more straightforward: hit-all and DoT-all (while bypassing defense and counterattack). Like Ma'at above, the base hit of 280% is just the start, and will average out to around 385% to all (varying from 280% to 490%), plus applying both Bleed DoT (from Special) and Sand DoT (from passive; the Sand damage can be attempted up to three times, making it more likely to stick, though Sand won't stack with itself; also attack nerf like Ma'at). If not blocked/resisted/cleansed, that's a decent amount of two-flavored DoT over the next few turns.
And cSobek's first hit is 50% harder.
And Sobek also shares Ma'at's "chance to blind and burn" Family Bonus, which means that this hungry croc could be landing Bleed, Sand, and Fire DoT all by himself. Yeah, go ahead and flex for your card portrait!
(Note that DoT can be great when it works but meh when it doesn't -- you'll want to make sure you can land the DoT and let it do its work by preventing cleanse and/or stopping/dispelling ailment block... and that the fight is long enough to reap the benefit. If you are playing rocket-tag with damage, or under time pressure yourself due to incoming Veggie auto-fiends or Astral-Demon Resonance DoT, that part of Sobek's flex might not be for those fights.)
NOTE: Sobek is already eligible for Visiting Outfitter.
🟡 cEset - Instead of hitting all, cEset hits target plus 5 random targets... at Slow (Still, that's gonna leave a mark when there's only two.. or only one.. foe to target.) Hates purple (extra damage). Messes with yellow tiles on the board.
Shares Passive with cMa'at and cSobek, so that's an additional 0-210% damage to all plus attack nerf to all. See also same family bonus.
IMPORTANT NOTE: Eset only becomes VO-eligible Dec 12, 2026. (Hero Coach is already in play... but you won't get the full costumed power until you, well, have the costume.)
If you're considering picking heroes from this set, you're sacrificing raw stats for particular ability. That may not always be a bad tradeoff, but be aware that damage and survivability won't be up to Tier 1 standards - so make sure the ability you're aiming for is worth it for your roster!
OWLS (except Pertinax, see above)
🔵 Timius - Fast hit-3... with older stats and the Moonrise mechanic (see Pertinax, above). That part isn't so great. Priority dispel plus buff blocking to three at Fast, though, might maybe be worth it for you -- and Timius still has the Owl anti-free-mana Passive (also see Pertinax, above).
🔴 Lodius - Very Fast sniper... with older stats and the Moonrise mechanic (see Pertinax, above). That part isn't so great. Getting counterattack up to all (albeit at 60%) at Very Fast might be your bigger reason to take -- and Lodius still has the Owl anti-free-mana Passive (also see Pertinax, above).
🟢 Verus - Average speed hit-all... with older stats and the Moonrise Strike mechanic (see Pertinax, above). That part isn't so great. Bleed DoT to all and blind to all may suit your purposes, though -- and Verus still has the Owl anti-free-mana Passive (also see Pertinax, above).
🟣 Ommodus - Slow hit-all... with older stats and the Moonrise Strike mechanic (yeah, yeah, you know the drill by now). At Slow, even less fearsome than the other owls. Fiendbusting on a non-healer might make him useful in Bloody wars/tournaments, but that's pretty niche (even with the same Owl Passive - you probably want to take other owls first... or even third or fourth).
CLASH OF KNIGHTS (except Rayne, see below)
🔴 Torben - This Bear is showing his age, but his job isn't to score kills - it's to mark a target for imminent destruction. By tagging one hapless foe both with defense down AND with "takes damage whenever allies do", he scores an assist at Fast and lets your other heroes take out the priority target. Survivability is helped by his Fighter class and his Family bonus flipping defense debuffs on him into defense buffs.
🟢 Xiamara - A older-stats damage dealer? Well... if you're not aiming for Tier 1 choices, she probably still does a bit better than Owls (buffable, plus self buffs for her second and subsequent hits, plus her family bonus turns would-be attack debuffs into free attack buffs), and she dings foes for getting free mana (albeit any single such ding is pretty small; note that this pairs well with Owls, though, reducing the size of the free mana and then also punishing foes for it anyway).
🔵 Lysanor - She's a reviver. Do you need one/another one? On the downside, her overall power is not really better than last Fated Summon's Relius; on the upside, a 60% revive chance is an attention-getter (and the attack buff she throws is hefty, and boost-heal-over-time is alright). She's Slow - which isn't a big downside for a reviver per se - but in a team with lots of buffs/stacks she can be a bit faster.
🟡 Winnie - Priority cleanse to all plus direct boost heal to all is good... but Slow is not so good. (And 1200hp just isn't what it used to be, given power creep and Legendary troops.) Her family bonus (flip defense ailments into defense buffs) helps her stay alive to do her job... but not I'm not sure if she's generally fast enough or offers a big enough heal to be a team's primary healer these days. In a Rush context, or with a second healer (to better enable her sticky defense buff), she might still be alright.
S4 (assuming costumes from Visiting Outfitter)
🔴 cKravekrush - If you're taking this guy, it's not for damage, or his "side-card" abilities. You're taking him because ANTI-REVIVE -- to all. No reviving self, no reviving anyone else, no buffs that contingently revive, just flat-out no revive. (Except Cats. Nothing stops Cats from reviving themselves except Bloody format. Sorry.) Hard to rate as a Tier, per se, but it's a fairly unique ability - if you can keep him alive and firing to do his job.
🟣 cHannah - Fast light hit-3 with smallish fiends which provide a sticky attack nerf. Activating the Costume bonus (extra damage against boosted health) at Fast is not nothing. Okay, but borderline Tier 2 - Tier 3, considering that you need the costume just to be this useful.
First, note that pretty much all the S4 and S5 heroes without costume are really down in this tier. If you want better use, you really need to get them to Visiting Outfitter.
Second, the HotM here really aren't that much smaller in raw Power than Tier 2 overall, they just don't have as many bells and whistles generally compared to older premium heroes. (Also, plenty of folks - perhaps too hastily sometimes - sneer at all HotM, even current ones, so older ones... well... )
Thirdly, Rayne falls here because of being ~200 Power smaller than the other Clash of Knights choices.
I'm not saying you can't get use out of these FS choices - but that there are heroes in this Fated Summon that are just bigger and/or do more, so consider carefully before picking one of these to develop.
🟣 Rayne - For a hero of this age, the poison DoT is still nothing to sneer at, and it spreads. (If and when you can land it, of course.) Having said that... taking Rayne at this point in the game and trying to keep her alive to do her thing might be more of an Alanis Morissette song than a winning pick compared to others in this FS.
🟣 Anoushka - Now this is an odd granny: light-ish heal to all, steals buff from one, sets target to Sleep (potentially quite nice if you can keep them asleep a while, fairly nice if you can follow up with a big hit at +50% damage for sleeping, disappointing if the sleep just breaks). May or may not be your cup of tea but probably ages better than most other HotM choices.
🔵 SIni - Damage suffers from stats, but hits all, moreso against fire, can't be silenced/etc, and if you want the "messes with blue tiles" mechanic gives something beyond straight damage.
🟡 Zora - Hit-all who also cleanses, albeit at Slow, plus attack buff (much better if a lot of cleansing). If there were wars/tourneys that were Bloody and Rush...
🟢 Bo & Runt - While straight snipers can age poorly, at least this one scales a bit with other minions plus a substantial attack buff for his own minion(s).
🔴 Zarga - Straight snipers can age... poorly. If you can keep the Bleed DoT and its attendant stacks piling up, maybe. But... eh.
The "tiers" I've listed here should not necessarily be taken as a "you should/MUST take the heroes in this order!" endorsement -- but the raw Power levels are sufficiently, starkly different that it is a consideration.
In that regard:
* Pertinax is the biggest stand-alone hero
* Ma'at and Sobek, once costumed via VO, are also respectably sized and have a slew of useful and easy-to-add-to-many-teams abilities
* Eset, once costumed, is similarly sized but possibly more niche (color-focused, Slow), and the costume will need waiting on
Having said that, there are some highly useful abilities in the other tiers which are potentially worth your consideration, most notably including but obviously not limited to:
* Torben marks, at Fast, a Must-Get-This-Foe for a speedy demise
* Timius drops priority-dispel-3 plus buff-block-3 at Fast (plus has the Owl passive)
* Lysanor revives... with a notable % chance to do so
* cKravekrush (you'll definitely want to VO-costume him to help stay alive to do his job) is ANTI-revive when he fires
Size matters - but size isn't everything. If it were, most everyone might indeed justifiably sneer at the Fated Summon heroes as little more than grist for the Soul Exchange mill. Fated Summon can help give your roster abilities you are lacking, which is why I try to touch on *every* hero, not just the most obvious ones -- but I've ordered them because it's worth knowing the tradeoffs you are making by choosing one over another.
Good hunting!
while I generally break down the possible use cases for each hero and their relative possible strengths for a given roster, and generally there is no one "right answer" for every player--
THE RIGHT ANSWER IS DAEMON. TAKE DAEMON.
Seriously, this guy was just recently a 20-soul choice in the Soul Exchange, has pretty reasonable stats for a FS hero (surprisingly, not the absolute highest but close) and fantastic ability at Very Fast to help counter many Really Problematic Heroes. He may not be able to go mano-a-mano with the Very Latest Heroes alone, but he can stick a nasty little thorn in their side and get them ready for the sucker punch of your heroes. If you don't already have Daemon, take Daemon. If you do already have Daemon, you may wish to significantly consider taking a second Daemon.
a word on Season 4 heroes: note that without their costumes, these heroes are the smallest/lowest-stats even compared to the others in this Fated Summon. This means these heroes are a lot more viable if you get their costumes, say, from Visiting Outfitter -- and even then, their costumes make them generally comparable in overall power, so make sure that their particular abilities (or the S4 costume anti-boost-heal ability) make them worth it for you compared to other Fated Summon choices.
🟣 Dr. Moreau - Blind that renews itself when enemies heal has some utility potential (moreso with the costumed version); just watch out for cleanse, of course, and the increasing number of "never miss" heroes that blind doesn't do much against.
🟡 Prof. Lindenbrock - Priority cleanse is handy, and while Slow, she starts off faster than that; self-resetting boost healing is nice in principle. What really hurts her is that she (boost) heals by a fixed amount, while hit point totals have been ballooning (due to hero stat creep and legendary troops) since the good Professor came out.
🔵 Russula - Very-Fast sniper who can, when firing, get out of the way of nasty incoming effects. Hitters age faster than other heroes, though the costume would help here; don't hold your breath for the limited flat-damage punishment when coming out of hiding. Note: If you like the S4 costume passive of boost-busting, note that Russula is a decent choice for being able to activate that passive at Very Fast.
🟢 Congalach - Lots of random hits could make him a decent finisher against a smaller number of foes, and the pile of attack-down stacks is potentially debilitating (stacks are hard to shed once applied), at least if they aren't too widely distributed. At Slow, will do best in Rush or with mana-hax.
🔴 Elizabeth - Persistent mana-generation debuff as long as her fiends last (note -- see below -- that you may well need 2LB to get full benefit, since minions/fiends have a 1000hp limit before 2LB, 2000hp limit after)
🟣 Sir Casmir - cleanse and reflect is nice, though only for nearby; that plus Slow says "defense tank." If the enemy fires a lot, a chance to do a bunch of free random sniper hits. But how much do you really want to see your enemies firing Specials? An odd duck.
🟡 Aviana - Okay hit-3, but perhaps more interesting is her combination of buff-block and crit-buffing (and charges up a bit faster when buffed). Reasonable utility.
🔵 Gladius - the mark thing is... odd and mostly just don't worry about it. If you're lacking in "never miss" heroes, though, this gives you a sniper who ignores blind and dodge, can't be silenced, and charges up faster when enemies buff. If you have more modern "never miss," then probably give Gladius a miss, but not everyone has that luxury.
🟢 Leadria - Not a classic healer per se, but as a summoner, makes decent-size minions who give small persistent boost heals. (note -- see above -- that you may well need 2LB to get full benefit, since minions/fiends have a 1000hp limit before 2LB, 2000hp limit after) The longer the given fight goes, the better her ability is -- probably better in long PvE stages than many PvP, but don't overlook her decent attack boosts
🔴 Neema - Do you really, really, really hate Taunt? Neema ignores Taunt, and her fiends persistently prevent new Taunts (note --again -- see above -- that you may well need 2LB to get full benefit, since minions/fiends have a 1000hp limit before 2LB, 2000hp limit after) Not bad at what she does, but it depends on how much other dispel/buffblock you may have to otherwise deal with Taunt.
🟣 Cecilia - Do you have dodge? If you don’t, much like Constance last FS, Cecilia does -- and a bit of boost-heal on dodge is a nice little bonus. (For PvP, watch out for foes with “never miss” Specials, though.)
🟡 Wolfgang - Without costume, he's rather showing his age, though with costume (available through VO later this year) he becomes about as big as you can get from FS, and a decent hit-all-and-moderate-boost-heal-over-time combo (plus keeping himself alive with damage reduction), chance of undispellable buffs. A potentially decent contender.
🔵 Quintin - Bad news: he's one of the smallest FS choices you can take, meaning his sniper hit in itself won't wow you. Good news: if you can land his mark (i.e. it's not monk-resisted or ailment-blocked etc), following him up with other hitters means the shared damage can be as near a guaranteed kill as you can get in this game. (Also a chance to make his mark uncleansable, moreso if you have more Ravens.)
🟢 Teddy - If you're considering this little dorklet, it's because you're interested in Sleep. Sending your entire enemy team asleep (modulo resistances, watch for ailment block, native resistances to Special blocking, Toon/Glass/Style S1 costumes, etc) is very powerful in principle, but you'd better play carefully thereafter -- if you wake enemies too soon/accidentally, Teddy is largely wasted. If you can keep enemies asleep or wind up for a big punch while they have the big +damage received vulnerability, it can be tactically powerful.
🔴 ⭐ Daemon ⭐ - For raw power, such as it is, Daemon is near the top of the FS heap without needing a costume to do so. But he's "just" a Very Fast sniper? Hardly. First, don't sneer too much at snipers generally; secondly, Daemon has potentially fantastic utility -- all at Very Fast, he does a priority dispel (critical against certain enemies with protections/wards/Taunt/etc up), turns off Talent (Fighter Revive, Monk Resist, Cleric Resist, etc), and crucially, shuts down the victim's ability to buff or debuff! (Note that the latter doesn't stop Family or Passive abilities, just those from Specials, but still.) That he does all this at Very Fast gives you a decent chance to pre-empt or quickly reply against devastating buffers/debuffers.
🟣 Jett - choice of a quick light snipe with some DoT, or a slower buildup to hit-all. (Keep an eye out for poison immunes, e.g. Astral Elves, for what it's worth.) --Also, passives can throw some heals and mana manipulation.
🟡 Willow - choice of a quick light hit-all that doesn't tolerate enemy defense buffs... or a slower buildup to VERY nice buffs (counterattack is better when you can survive the hit, and the ability to ignore enemy defenses and counterattack can be very useful). --Also, like Jett, passives can throw some heals and mana manipulation.
🔵 Ulius - his minions and fiends both give different kinds of mana manipulation, doubleplustrue if in costume (but note Ulius won't be Visiting-Outfitter-allowed for quite some time, so that's playing the long game) -- also, as a dual summoner (note -- see above -- that you may very well need 2LB to get full benefit, since minions/fiends have a 1000hp limit before 2LB, 2000hp limit after)
🟢 Relius - Do you need a reviver bigger than what you already have? Mix of healing, revive, and defensive ward is handy even when you don't need revive, the family bonus is a nice turnabout on attempted mana ailments on your reviver, the passive is potentially VERY powerful when it applies (since it constantly nerfs enemy mana-hax without need for action on Relius' part). Note, however, that if you put Relius on defense, a reviver/healer is a Priority Target .. so ask yourself if the owl's stats will stand up under the incoming fire you expect. (May still be useful for challenging PvE at worst, though.)
🔴 Eron - Fast sniper with some very nice utility; defense-down to all at Fast is notable, Shifting Mindless Attack is one of the best debuffs you can land when you can land it (note: it refreshes every time it shifts, which means you can potentially make it affect several enemies in sequence). Extra nice that Eron never misses, so the debuffs won't miss. Also note also that given the nature of Moonrise Strike, if you care about his damage, normal attack buffs (or debuffs) don't matter, but Growth and Wither do (and are more important, accordingly) -- but Eron's main usefulness comes from his debuffs. (And the handy family bonus and situational but very powerful mana-hax-nerfing Passive.)
In general, I hesitate to give general recommendations because FS is so dependent on what your roster could use (or if your roster can even use heroes of these vintages at all), but
as mentioned at the top, DAEMON really stands out in terms of sheer utility. He's not a defender -- he's a very tactical attack hero -- but as enemies get more devastating abilities, Daemon's ability to shut them up gets better too, modulo his ability to survive. If you're reading this guide, chances are very good you don't have that many "shut up" heroes bigger than Daemon. Strongly consider taking him.
Eron is as big as it gets this FS without needing to pick a costume AND has Shifting Mindless Attack AND defense-down to all AND the Owl passive. A strong choice for many rosters and teams.
for overall size and general usefulness, especially if you don't mind a moderate wait, Wolfgang - once you get his costume - is a nice combination of a hitter who heals a bit. Can be dropped into a number of teams and has the stats to stand up as reasonably well as any Fated Summon could do, especially if you don't mind using a Visiting Outfitter pick later this year on him.
if you have any of several particular needs (revive, dodge, sleep, marking sniper, mana-hax-nerfing), consider those heroes near the top of your picks
several mages offer tactical flexibility in a number of ways. Being able to do two different things with one hero can be a handy trick.
Good hunting!
-----------------------
🟣 Xnolphod - Average speed purple healer that straight-out hands out a small chunk of free mana to all allies
🟡 Zekena - Fast two-shot sniper (yes, an old sniper); the second hit (randomly targeted, but can double- tap a single target) still has notably sized defense-down
🔵 Exeera - uhhhh Sorry. This is... hard to justify other than for completionists. If you are running some kind of DoT combo against red-heavy/only opponents? (likely not even then; even her costume barely helps)
🟢 Lughaidh - Frankly, if you like weird Ghost mechanic. (It’s Slow, though, and his boost heal has aged quite poorly, though his costume would help somewhat.)
🔴 Octros - Average hit-all, depending on tiles, plus attack-down... but that’s about it, probably needs costume bonus to do much
🟣 Uthragan - though he always had a glass jaw (moreso now), the self-healing-from-DoT can still be pretty annoying/useful... though you need to watch for poison/ailment immunity. Still generally likely much more PvE than PvP today.
🟡 Ithar - Very Fast buff/mana steal actually holds its value moderately well, outside of Ithar’s general survivability
🔵 Areax - a Slow chain-hitter with a touch of DoT.. mostly just...older...damage (resisting Special blocking is okay, but is it enough?)
🟢 Cinisia - Average-speed hit-all.. but also heal-nerf and some DoT (which is more notable vs blue). It’s worth noting that her passive means her attack is generally higher than it looks
🔴 Skargremar - Average hit-3 that blinds and mana cuts. Watch for ailment block and native immunity, but potentially useful.
🟣 Aramis - How far has once-mighty Aramis fallen to be in FS? Undispellable ailment block is still notable, even if the hit-and-heal is no longer as big as it used to be, in relative terms.
🟡 Constance - Do you have dodge? If you don’t, Constance does. (For PvP, watch out for foes with “never miss” Specials, though.
🔵 Porthos - hits-all.. but likely tile shenanigans is what you’re considering here
🟢 Athos - VF sniper, also activates Cover at VF; one kicker is how much you want anti-regular-minions currently (or are willing to try to crank Athos up to do enough damage to knock out half a mega- minion’s hp, and use him as a budget MM-buster)
🔴 Cardinal Richelieu - buff-thieving fiends are still notable (note -- see below -- that you may well need 2LB to get full benefit, since minions/fiends have a 1000hp limit before 2LB, 2000hp limit after)
🟣 Becky - choice of a quick snipe that makes the hit foe mana cut their own allies, or a slower buildup to free mana to allies and Guardian Hippo action. (Also, passives can throw some heals and mana manipulation.)
🟡 Vaishali - tactical flexibility with cleanse and dispel; the cleanse happens fast with some light buffs, the dispel is slow but priority and comes with some sand DoT and attack debuff. Plus, mana manipulation passives. Also one of the most recent Magic heroes on offer...
🔵 Camilla - a quick boost heal with defense buff, or a slower max hp bite plus significant defense down vs Specials; nice two-way utility
🟢 Telonius - DoT is often not a top strategy, but it does ignore defense stats if you can land it. If you really want a DoT team, Telonius’ first charge is notably important, and the second charge is heal-3 but for eyebrow-raising high %, and counters DoT if you need to.
🔴 Nadezhda - one of these mages is notably older than the others. She is a reviver and does have a costume, but it will be some time before it comes online with VO, so that’s a long-game play...
I hesitate to give general recommendations because FS is so dependent on what your roster could use (or if your roster can even use heroes of these vintages at all), but
if considering bigger stats from picking up a S4 costume bonus via VO, Xnolphod as a healer and mana booster can still be useful
HotM utility: if you want a quick thief or a debuffer, Ithar and Skargremar might be tactically useful on offense
potentially notable Musketeer specials: Aramis’ undispellable ailment block, Constance’s dodge, Richelieu’s thieving fiends
several mages offer tactical flexibility in a number of ways. Being able to do two different things with one hero can be a handy trick.
Good hunting!